All games will play under OMHA rules. Coach or team manager must register 60 minutes prior to the team’s first game at tournament headquarters, with an approved roster and travel permit or permission to play from the local association. For a player to be eligible to participate as an Affiliated Player, that player must be on an approved roster as an affiliated player for the team they are to AP for. This is to be submitted when the team registers. Minor Atom games to consist of three (3) periods 10-10-15 minutes stop time. Minor Peewee, Minor Bantam, Minor Midget games consist of three (3) periods 10-15-15 minutes stop time. These game times include quarter and semi-final games. One 30-second timeout per team per game is allowed in quarter, semi-final and final games. When any team is ahead by five or more goals in the third period, the game will proceed under ‘running time’ unless the gap is reduced to three goals, at which point the clock will revert back to stop time. All minor penalties are 3 minutes running time.
1. The Championship Final games for Minor Atom to consist of (3) periods of 10-15-15 stop time unless OMHA rules prohibit. The Championship Final games for Minor Peewee, Minor Bantam and Minor Midget to consist of 3 periods 15-15-15 minutes stop time. There will be a flood after the second period for all 3 x 15 minute period games.
2. In the event of a tie within your group in the standings, or a re-seeding of the teams, or for a wild card berth, the following will be used to determine the final standings:
a. Most points.
b. The winner of the group game(s) between the teams advances
c. In the event that the group game ends in a tie, or if 3 teams or more teams tie at the conclusion of group play the team(s) will advance on the basis of highest percentage based on the following ratio GF/(GF+GA)= Team(s) closest to 1.00 advances. Division qualifiers are seeded before wild card(s).
d. If still tied, the team with the least penalty minutes in group play advances.
e. If still tied, a flip of a coin by tournament official will be made and the team that wins the flip will advance.
For Quarter, Semi-Finals and Championship Finals- In the event of a tie at the end of regulation time, the format will be as follows: All games are sudden victory. First goal wins. Teams will play one five minute period of 4 on 4 plus goalie, stop time. If a team gets a penalty, one player is removed (4 on 3). If the same team gets a second penalty, another player is added to the other team (5 on 3). If the same team gets a third penalty, it will be delayed. If the other team gets a penalty, one player is removed from its side. After five minutes with no score, the teams will play 3 on 3 plus goalie until a goal is scored, using the preceding penalty format. Teams involved are not to leave the ice after the third period, but will be given a two minute rest period before overtime starts. All penalties with time remaining are to be carried over into the overtime period.
In Championship games, home team advantage will go to the team with the better record in preliminary play.
3. All teams must be prepared to start play 15 minutes in advance of scheduled time.
4. A maximum of 19 players per team will be allowed on the game sheet.
5. All committee decisions will be final